Infernal Pact

AAR for my Cataphracts game

Recently, I ran and completed a Cataphracts game, inspired by Sam Sorensen's blog posts. The gist is that it's a logistics wargame that occurs in real time over Discord.

I ran my game for about 2 months, and ended it when one of the factions completed all three of their original objectives. This article is intended as a record of what happened over that timespan. The intended audience is mainly the people that played in that game, though I hope others can get something out of this summary as well.

I have some thoughts on the game as a whole and how I thought it went that I'll save for a follow-up post.

Initial Context

CataphractsMap

There's 6 factions:

Kingdom of Mataucia:

A landlocked hardy kingdom of dark forests and bloodthirsty warlords.

  1. Take and hold the city of Glaedwin.
  2. Take and hold the town of Aneirin.
  3. Destroy the river chain at Osbeort such that it can never be used against your people again.

Commanders: Darmok, Juno, Lexi (attrit.), Tristan

Starting Forces: 5600 Infantry, 700 Cav

Free Cities of Saewine:

A group of city-states united under a single ruling council and figurehead for the purpose of shared trade and defense.

  1. Burn down the Hall of Kings in Aldegund.
  2. Plant the flag of the Saewine at Herodoton.
  3. Secure the city of Aquilline, whether by taking it or via secure alliance.

Commanders: Mick, Andy, Ragnar1312

Starting Forces: 4900 Infantry, 600 Cav, 14 Ships

Daggermen:

The lands held by the disparate sea-raiders and pirates that fly under the shared banner of the Daggermen.

  1. Take the Temple of Herodoton and search its archives for any sign of your homeland.
  2. Take the city of Hagano.
  3. Take the city of Runa.

Commanders: Punz, Hawbs, Wheezl (attrit.)

Starting Forces: 2750 Infantry, 700 Cav, 9 Ships

Theocracy of Herodoton:

The remains of the old empire, their faith in the gods still burning strong and fierce.

  1. Burn down the city of Ruarcc.
  2. Kill the heretic King Goddhard of Mataucia.
  3. Reclaim the plundered texts of High Priestess Zenobia from the archives at Runa.

Commanders: Bajr, Unusual Cactus, Peanutterz, Jeffenheimer, Deva81

Starting Forces: 3350 Infantry, 850 Cav, 11 Ships

Four Forts:

The fledgling new empire born from the remains of the old, once-balkanized strongholds now united under a single flag.

  1. Take Fort Catel from the Daggermen.
  2. Take Caesonia.
  3. Claim the crown of Herodoton from the Temple and be coronated as king of the Four Forts region.

Commanders: Nobody, Gilben

Starting Forces: 6000 Infantry, 750 Cav

Wizard-Kings of Lothar:

Isolationist wizards looking outside their borders for power for the first time in centuries.

  1. Take Fort Grainne from the Daggermen. Perform a rite of leyline dispersal while you hold it.
  2. Retrieve the Orb of Tides from the town of Cynesige.
  3. Take Fort Stali from the Four Forts region. Perform a rite of dragon awakening while you hold it.

Commanders: Reeves, Tom (attrit.), Miles, Sharis (attrit.)

Starting Forces: 3900 Infantry, 500 Cav, 8 Ships

More information on the factions here.

Week 1:

Week 2:

Week 3:

Week 4:

Week 5:

Week 6:

Week 7:

Week 8: