Infernal Pact

Tips and Tricks for Cataphracts

I mentioned that I had some smaller tips and thoughts on how to run a Cataphracts game of your own in my last post. Folks mentioned they wanted to hear 'em, so I thought I'd make this post collecting all the minutia that helped my game run smoothly.

Initial Setup

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Tools

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The red squares you see over most of the hexes are me marking which hexes have been foraged from using a semi-opaque color using Shmeppy's fill tool. The color-coded squares that match faction colors mark that a faction dropped something on the ground there (supplies / loot). The black squares indicate torched earth. When I uploaded the image, I vaguely lined up the map such that 6 squares lined up with the span of hex, allowing me to equalize 1 grid square = 1 square mile. This helps a lot when you're moving 10 or 12 armies in a day, you just move them 12 squares along a road.

Capture

Rulings in Play

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  1. Abdication of Temporal Presence
    The commander and their army take 1 day's worth of actions (typically moving). They cannot interact with any other entity or army.

  2. Phantom Legion
    A facsimile of the commander and their army appear and act at the command of the caster for a period of 3 days. The phantom is made from light and smoke, they cannot speak or interact physically with anything.

  3. Deluge of Hell
    Deal 5% casualties to a mobile force, or 10% to an entrenched one as fire and molten rock rains from the heavens.

  4. Instant Fortress
    A fortress made from clay forms around the command, sufficient to act as any stronghold. While the walls initially hold firm, the walls will melt in rain or poor weather, and even in good weather will only last 3 weeks.

  5. Tremors of the Depths
    Open the gates of a siege and prevent cavalry from charging over the nearby ground (count as 3 instead of 4 for purposes of casualties).

  6. Last March of the Dead
    Raise a detachment of 500 infantry as skeletal soldiers. They do not eat, they do not sleep, and they last only the span of 72 hours.